Demo Reel Ribbon

My name is Eric Schulist.


I am a digital compositor with a passion for creative design and amazing visual effects. I have a great eye for detail and am known to be a perfectionist when it comes to anything I work on. I like to live and work by this quote, "When you do things right, people won't know you have done anything at all." It becomes more difficult when you try to get someone to believe something they have never seen before, but that is the challenge I strive to achieve.

I currently live in the Twin cities and work in downtown Minneapolis at Pixel Farm, a high end post-production facilty doing work for top national companies like Target, Best Buy, Gerber, Smirnoff and more. I mainly work as a Nuke compositor but I am also a Maya generalist. This provides clients flexiblity in having me work on their projects. If I do 3D work I may end up doing the entire commercial or shot myself from concept to completion. If I just do 3D I know ways to speed up workflow and what assets to provide to another compositor so their job is easier and gets done faster. If I just do compositing and have another designer or 3D artist assist me it is easy for me to communicate what I need by having a strong understanding of the 3D software.

Post Experience


2007 - Now

Pixel Farm

 

Visual Effects Artist

I started as an intern during my last semester at college and have worked there ever since, I was hired on as a 3D generalist assisting two other Maya artists at the time. Due to my skillset and compositing knowledge I've taken on multiple roles. I assist or even lead on many different projects. With a strong understanding for the entire pipeline I have started to take on a VFX supervisor type role in the company.



Education


2004 - 2007

The Art Institutes International Minnesota

Bachelor of Science in Visual Effects & Motion Graphics

Graduated with a 3.9 GPA and was awarded "Best in Show" at graduation. I also was awarded first place prizes in both the visual effects and motion graphics catergoies at the school's student submitted film festival called "Blockhead" in 2007.



Certification


2006

Maya Transition

2006

Maya Rendering